SPACE MARINES. Rhinos Made it 2 slots. Price cost adjusted to 120/130.
Still 30 seconds buildtime All Tactical Marines and Grey Knights take 2 slots. Venerable Dread: Decreased maximum amount of repairers by 1. Now it can use the Smoke Launcher Ability. Is now able to decapture points. Power Fists: Increased by 15% the damage vs monsterlow targets.
V4 ASMs: Replaced Plasma pistols with Plasma Guns. Added Melta Guns as weapon option.CHAOS. Rhinos: Made it 2 slots. Price cost adjusted to 120/130.
Still 30 seconds buildtime All Chaos Marines, Zerkers and Possessed take 2 slots. Dreadnought: Changed armor from vehmed to monsterlow. Can no longer be repaired. Moved to Sacrificial Circle. Is now able to Deepstrike.
Gains bonuses from Daemon Researches (except Daemon Fire). Power Fists: Increased by 15% the damage vs monsterlow targets.ELDAR.
Wraithlord: Reverted to his old model since the DoW2 model has its targetting borked. Wraithguard: Reworked them completely so their DPS are set to vehicles and monstermed targets. Changed armor type from Terminator to Medium Heavy Infantry. Range decreased from 25 tp 18. Base HP increased from 450 to 700.
Aug 31, 2018 V1 V2 V3 List August 31, 2018 January 25, 2019 englishstudyhere 0 Comments irregular verbs, irregular verbs list, irregular verbs V1 V2 V3, v1 v2 v3, v1 v2 v3 list, verb 1 verb 2 verb 3 list, verb basic form, verb past participle, verb past simple, verb v1 v2 v3, verb v1 v2 v3 list, verb v1 v2 v3 list in.
Can now recruit a Warlock whom can grant FoF. Speed acceleration decreased from 17 to 12. Granted 400 morale. No longer are affected by negative cover penalties. Req cost increased from 75 to 85. Webway Healing Station: Research decreased build time from 30 to 20 secs. Banshees: Increased by 15% the damage vs monsterlow targets.ORKS.
Added the Deff Dred available at the Mek Shop. Armed with Mega Blastas.
150/130 - 30 secs build time. They can also use Stikkbombs (previously researched.)IG. Power Swords: Increased by 15% the damage vs monsterlow targets.TAU.
Piranha Skimmer: Decreased build time from 35 to 30 seconds. Increased hardcap from 3 to 4.NECRONS. Summoning Core: Now can be a teleportation destination. Greater Summoning Core: Now can be a teleportation destination. Lord Destroyer Possession increased time from 9 to 10 secs. 2nd Monolith Power price decreased from 600 to 500.DE.
Slave: Decreased morale from 150 to 50. Overall mass reduced, Morale death penalty increased, Get up time reduced for all infantry units significantlly.
Disabled charge modifiers for all infantry units. Incubi: Made now as a separate squad, available from Tier 3. DPS set so they counter Heavy Infantry and monstermed (Daemon armor). Set to be unlocked at Tier 3 - Requires Haemonculus Laboratory to be unlocked. Hardcapped at 2 squads. Wyches: DPS set so they counter infatrymed, infantryhigh and monsterlow targets.
Archon: Decreased mass from 25 to 22. Haemonculus: Decreased sight range from 25 to 30. Decreased morale damage from 70 to 60.
Mandrakes: They now scale through Skimmer Shop. Mandrake research grants now a HP bonus to Mandrakes.
V4 Decreased reload time in melee from 0.9 to 0.8. Reaver Jetbikes: Made it so they can uncapture straegic points. Reaver Targetting research cost increased from 75/35 to 80/60.
V4 Blaster option now slightly good vs medium vehicle targets. Warp Beasts: Decreased damage vs vehiclemedium by 20%. They now require Wych Cult Arena to be unlocked besides Relic. Talos: Increased stinger range from 22 to 25. Buffed DPS to be a match of the Eldar Wraithlord Starcannon. Dais: Decreased keen sight from 30 to 15. Decreased sight range from 30 to 25.
Rekindle Rage: Made it so it now also enables charge modifiers. Duration time of charge modifiers and secondary armor bonus increased from 1 second to 10. Gruesome Display: Increased build time from 15 to 20 seconds. Unlocks healing station ability right away. Price increased from 50/15 to 100/50.
V4 Screams of the Damned: Fixed it so now it should decrease 1/4 of the total morale of squads. Decreased morale degeneration time from 5 to 3 seconds. V4 Scourges: Splinter cannon DPS decreased damage vs medium infantry by 20%. V4 Warriors: Removed Splinter Cannon, kept Blasters and Dark Lances. Blaster still good vs Heavy Infantry and Monsters - can also be good vs light vehicles.SOB. Initial infantry population decreased from 10 to 8.
Servitor: Decreased HP from 375 to 325. Made it so they come with Dismantle ability right away. Missionary: Decreased sight range from 25 to 20. Decreased keen sight from 12 to 10. Decreased initial build time from 15 down to 13.5 seconds. Changed armor type from infantry med to infantry low.
Battle Sisters: Decreased pop cost from 3 down to 2. Divine Retribution research time decreased from 45 to 30 secs. Decreased mass from 18 to 16. V4 Decreased initial build time from 5.6 to 4.6 per unit. Celestians: Made them 1 squad only, available at T1 Decreased pop cost from 4 to 3.
Removed the Imagifer. Seraphim: Angelic Visage turned into act of Faith. No longer is global ability. No longer grants charge modifiers. Increased in combat time multiplier from 1.76 to 1.95. Assassin: Moved to HQ, made it now a full squad of 3 assassins.
Pop cost increased from 2 to 3. Hardcap changed from 3 to 2. Decreased get up time from 2.48 to 1 second. Moved to T2 from T1.5. Laud Hailers: They now enable charge modifiers.
Decreased maximum morale bonus from 100 down to 30. Martyrs Gift Research: Moved from barracks to HQ. Made it so Canoness, Battle Sisters and Living Saint are affected by it. Holy Reliquary: Now grants +2 infantry pop. Living Saint: Speed penalties in heavy cover no longer affect her. V4 Canoness: Fixed it so Brazier of Holy Fire and Inferno Pistol requires both Vehicle Building and Holy Reliquary.
Increased minimum and maximum damage granted from Divine Light from 15 to 20%. V4 Added Retributors: Elite Heavy Infantry. Requires any T2.5 building + Relic captured. Come equipped with Heavy Flamers as standard weapon - may upgrade to Multi Melta. Imagifer is squad leader who grants more HP to the squad. Hardcapped at 2 squads.
Hi sudhakar,V1 Update(Synchronous Update)The statistics update is made synchronously with the document update.While updating, if problems that result in the termination of the statistics update occur, the original documents are NOT saved. The cause of the termination should be investigated and the problem solved. Subsequently, the documents can be entered again.V2 Update(Asynchronous Update)With this update type, the document update is made separately from the statistics update. A termination of the statistics update has NO influence on the document update (see V1 Update).V3 Update(Asynchronous Update)With this update type, updating is made separately from the document update.
The difference between this update type and the V2 Update lies, however, with the time schedule. If the V3 update is active, then the update can be executed at a later time.If you create/change a purchase order (me21n/me22n), when you press 'SAVE' and see a success message (PO.
Changed.), the update to underlying tables EKKO/EKPO has happened (before you saw the message). This update was executed in the V1 work process.There are some statistics collecting tables in the system which can capture data for reporting.
For example, LIS table S012 stores purchasing data (it is the same data as EKKO/EKPO stored redundantly, but in a different structure to optimize reporting). Now, these tables are updated with the txn you just posted, in a V2 process. Depending on system load, this may happen a few seconds later (after you saw the success message). You can see V1/V2/V3 queues in SM12 or SM13.V3 is specifically for BW extraction.
The update LUW for these is sent to V3 but is not executed immediately. You have to schedule a job (eg in LBWE definitions) to process these. This is again to optimize performance.V2 and V3 are separated from V1 as these are not as realtime critical (updating statistical data). If all these updates were put together in one LUW, system performance (concurrency, locking etc) would be impacted.Serialized V3 update is called after V2 has happened (this is how the code running these updates is written) so if you have both V2 and V3 updates from a txn, if V2 fails or is waiting, V3 will not happen yet.BTW, 'serialized' V3 is discontinued now, in later releases of PI you will have only unserialized V3.In contrast to V1 and V2 Updates, no single documents are updated. The V3 update is, therefore, also described as a collective update.1. Application tables (R/3 tables)2. Statistical tables (for reporting purpose)3.
Update tables4. BW queueStatistical tables are for reporting on R/3 while update tables are for BW extraction. Is data stored redundantly in these two (three if you include application tables) sets of table?, yes it is.Difference is the fact that update tables are temporary, V3 jobs continually refresh these tables (as I understand).
This is different from statistics tables which continue to add all the data. Update tables can be thought of as a staging place on R/3 from where data is consolidated into packages and sent to the delta queue (by the V3 job).Update tables can be bypassed (if you use 'direct' or 'queued' delta instead of V3) to send the updates (data) directly to the BW queue (delta queue).
V3 is however better for performance and so it is an option alongwith others and it uses update tables.Statistical table existed since pre BW era (for analytical reporting) and have continued and are in use when customers want their reporting on R/3.The structure of statistical table might be different from the update table/BW queue, so, even though it is based on same data, these might be different subsets of the same superset.V3 collective update means that the updates are going to be processed only when the V3 job has run. I am not sure about 'synchronous V3'. Do you mean serialized V3?At the time of oltp transaction, the update entry is made to the update table. Once you have posted the txn, it is available in the update table and is waiting for the V3 job to run. When V3 job runs, it picks up these entries from update table and pushes into delta queue from where BW extraction job extracts it.edited by,Naveenan. Hi Sudhakar,The differences between V1, V2, and V3 are:V1 - Synchronous Update Method When we use this type of update method after the first successfully entered the signal comes back as the first record is entered successfully.
Then only the next record will enters into the file. If the first record fails, then there is no further process. Even though the first record enters into the file successfully, the 2nd record will wait until the signal comes back. So here a performance is decreases. One more point is that there is no background process for V1 update method.V2 - Asynchronous Update Method When we use this type of method there no need to the signal comes back to enter the second record. It automatically the 2nd record will enters into the file.
If there is any in the first record, it will not wait until it is corrected; the 2nd record enters into the file. Here the first drawback is over comes here.
But the 2nd one is there i.e. Here also there no background process.V3 - Asynchronous Background Update Method Here by seeing name itself we can understand this. It is Asynchronous Update Method with background job.-A.Direct Delta:- In case of Direct delta LUWs are directly posted to Delta Queue (RSA7) and we extract the LUWs from Delta Queue to SAP BW by running Delta Loads. If we use Direct Delta it degrades the OLTP system performance because when LUWs are directly posted to Delta Queue (RSA7) the application is kept waiting until all the enhancement code is executed.B.Queued Delta: - In case of Queued Delta LUWs are posted to Extractor queue (LBWQ), by scheduling the V3 job we move the documents from Extractor queue (LBWQ) to Delta Queue (RSA7) and we extract the LUWs from Delta Queue to SAP BW by running Delta Loads.
Queued Delta is recommended by SAP it maintain the Extractor Log which us to handle the LUWs, which are missed.-Set up tables is to store and pull the historic data in BW.Once you do an init and stsrt filling the set up tables the delta queue is created in RSA7 which stores the delta.So once your set up tables are finished you do full repair or full load from the data ousrce to target and then you run the delta's.regards@jay. Hi Sudhakar,There are some statistics collecting tables in the system which can capture data for reporting. For example, LIS table S012 stores purchasing data (it is the same data as EKKO/EKPO stored redundantly, but in a different structure to optimize reporting).
Now, these tables are updated with the txn you just posted, in a V2 process. Depending on system load, this may happen a few seconds later (after you saw the success message). You can see V1/V2/V3 queues in SM12 or SM13.yes these V1, V2 and V3 all are related to R/3 but these always compare to BW system data.regards@jay. 0.